Most of the text, menus, and various user interface elements have either been redrawn from scratch, or upscaled and cleaned up where recreating those elements isn't feasible (mostly stage preview pictures). The Sonic Adventure 2 HD GUI+ texture pack aims to do what it says on the tin. So, here's the revised texture pack info:
With the first major update I've made to this texture pack almost a year after I started it, I figured it wouldn't be a bad idea to unclutter the info section of the post at the top here. With that, check out the changelog while you wait for the pack to download and enjoy!
Installation instructions are below, but if you'd like to use it with earlier versions of the emulator, just extract the archive anywhere and copy the GSN folder into the dolphin textures folder like usual. Also, with version 2.0 of the pack, it is now a resource pack which requires a recent development version of dolphin. The pack has gone from 771 textures to a whopping 4672 and almost 2GB. There's updated screenshots and info in my latest post, but the newest download link and changelog are just below.
Well, Version 2.0 is here, and I am officially changing the name to the Sonic Adventure 2 Battle HD Project, as the texture pack is no longer just an update of the UI plus some extras, but an update of almost everything in the game, from character textures to stage and environment textures. So, without further ado, download and enjoy! Turns out, they're going to take a bit of work and elbow grease to make look good, which is why I decided to release this update now without them. The only major additions left are the alternate character costumes for Battle Mode. With this, I'm almost ready to call this texture pack complete. New screenshots can be found in my latest update post. For a bit of fun, I also changed the resource pack logo to match the style of the SA2 Dreamcast VMU icon.
I also redrew various characters' skin textures after I noticed the upscaling made them look blotchy. Version 2.1 is here, and with it comes all of the cutscene textures, chao world textures, all of the alternate kart race karts, and a bit more. You'll find the download and instructions below, so enjoy! Otherwise, I have combed over every bit of the game I could and believe about ninety-nine percent of everything else has been retextured. There are a handful of things the texture pack does not cover, inlcuding story subtitle text and other related story text, plus some other textures that are dynamically generated by the game. It's been a longer project than I ever expected, but enjoyed working on it and experimenting with new tools, and I am pleased to be able to share it with the community here. Huge thanks to Sappharad for figuring out the integrity check for the DLCs, which made this whole thing possible.Sonic Adventure 2 Battle HD Project version 2.2 is here, and with this release, I consider the main texture pack to be complete and this is likely to be the final version. * Technically it’s not the first edit of a DLC, but it is the first DLC that adds custom objectives and makes extensive use of the DLC system rather than edits object properties. Once the tool is released you will be able to make your own DLCs for Sonic Adventure from scratch (within the limits of the game’s DLC system of course)! This DLC was made using a tool that I’ve been developing during the last several days. If your Dreamcast is connected to the Internet, you can download it from the revived official webpage directly from Sonic Adventure!
To play it on hardware you could burn the file to a CD together with Dream Explorer, or use an SD card adapter with DreamShell.
On PC you can use a memory card editor (such as redream’s save manager). To get started, you need to import the file SONICADV_515.VMS or SONICADV_515.DCI to your memory card. The deadline may be extended depending on the number of entries. The contest will run until September 23rd, 0:00 (UTC).
The fastest player who beats the challenge in the shortest amount of time will get a free Sonic Adventure DX Steam key from me. You can play it on an emulator or on a real Dreamcast. To participate, simply record your playthrough of this challenge and share the video. To stay true to the spirit of official SA1 DLCs I’d like to make this a contest with a “real” (though merely symbolic) prize. It’s built like the official SA1 DLCs, and it makes use of SA1’s internal system to add objects and challenges to the game.ĭownload for emulators or transfer from PC This is the first fully custom* Dreamcast Sonic Adventure DLC that adds a new challenge without hacking the base game.
Today I’m releasing something a bit special. A PC version of the challenge will be available at a later date. This release is for the original Dreamcast game, not SADX PC.